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POV: you asked your teacher to go to the backrooms instead of the bathroom

Backrooms Level 0

About

Survival Difficulty: Class 1

Minimal Entity Count

Level 0 is a seemingly infinite non-linear space, resembling the back rooms of a retail outlet. All rooms in Level 0 appear uniform and share superficial features such as yellowed wallpaper, damp carpeting, electrical outlets, and inconsistently placed fluorescent lighting. However, no two rooms within the level are identical. The fluorescent lighting present in Level 0 hums at a constant frequency. This buzzing is notably louder and more obtrusive than ordinary fluorescent lights, and examination of the fixtures to determine the source has been inconclusive thus far. Secondly, the substance saturating the carpet cannot be consistently identified; it is not water, nor is it safe to consume. Linear space in Level 0 is altered drastically; it is possible to walk in a straight line and return to the starting point, and end up in a completely different set of rooms than the ones previously passed through. Due to this phenomenon, and the visual similarity between each room, consistent navigation of Level 0 has proven very difficult. Devices such as GPS locators and compasses fail to function within the level, and radio communications are audibly distorted and often unreliable.

backrooms0

Backrooms Level 1

About

Survival Difficulty: Class 1

Minimal Entity Count

Level 1 is a massive warehouse with concrete floors and walls, exposed rebar, dim fluorescent lights placed on the walls and a low-hanging fog with no discernible source. The fog often coalesces into condensation, forming puddles on the floor in inconsistent areas. Unlike Level 0, this level possesses a consistent supply of water and electricity, which allows indefinite habitation by wanderers providing that appropriate precautions are taken. It is also far more expansive, possessing staircases, elevators, isolated rooms, and hallways. The fluorescent lights at any time can flicker and turn off for minutes or even hours. When this occurs, hostile entities may appear. These entities rarely attack in groups and tend to avoid light. If the lights turn off, It is strongly advised to try and navigate your steps, Try and avoid any strange noises and then find a room, Make sure to bring a light source with you. A Hallway Leading To A Exit A hallway of Level 1. Crates of supplies appear and disappear randomly within the Level, often containing a mixture of vital items (food, Almond Water, batteries, tarps, weaponry, clothing, medical supplies) and nonsensical objects (assorted car parts, boxes of crayons, used syringes, partially burned paper, live mice, mice in a catatonic state that have been injected with unknown substances, shoelaces, loose change, bundles of human hair). The crates should be approached with caution due to their contents, but are a valuable resource. In addition, crude paintings and drawings with no apparent origin or meaning appear on the walls and floors. They are known to change in appearance and disappear when not in direct line of sight or when unlit. The light fixtures within Level 1 are prone to flicker and fail at inconsistent intervals; when this occurs, supplies are liable to vanish inexplicably and hostile entities may appear unexpectedly. These entities rarely attack in groups, and tend to avoid light and large gatherings of people. It is advised to carry a reliable light source and sleep holding whatever items you do not wish to lose.

backrooms1

Backrooms Level 2

About

Survival Difficulty: Class 2

Low Entity Count

Level 2 consists of long, dim concrete maintenance hallways with steam pipes lining the walls and ceilings. Doors are rarely found, housing metal shelves, and ventilation ducts. The pipes cause the heat in Level 2 to reach immense temperatures, reportedly reaching 200 Fahrenheit (93 °C) and higher, boiling any Wanderer alive. It is described as being generally more decayed than the previous levels. Occasionally, doors can lead to small rooms that may contain machinery that are connected to the pipes present throughout the level. Random items that were left by other explorers can be found in the metal shelves. Due to the insalubrious conditions found in Level 2, roaches and mice are found around the hallways. Some sections of Level 2 are completely devoid of light, while some others are only lit up by alternate sources of light, such as flashlights and lamps. A notable humid, musty smell can be found in areas where the pipes exist. Level 2 is far more dangerous than Level 1, due to the hazards above and sheer number of entities inhabiting the level. If you come into contact with a creature in this level, it is advised that you should run immediately, as they are incredibly hostile and will kill off most victims. As one walks in this level, after a few days the pipes will start to go farther and farther in until one cannot walk any further without suffering severe burns. If one persists at this point, the tunnel will close up behind them and they will be cooked alive.

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Backrooms Pg. 1